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Stonehearth mod list
Stonehearth mod list













stonehearth mod list

Usage: add_gold 1000Īdd_exp – Adds experience points to the currently selected entity’s job. Usage: destroy_scaffolding object://game/12345Īdd_gold – Adds gold to the current player’s inventory. Usage: set_amenity hostileĭestroy_scaffolding – Destroys the scaffolding for the selected building, or arg 0. Set_amenity – Changes player amenity/relationship with the selected entity’s faction (friendly, neutral, or hostile). Usage: spawn_effect /stonehearth/data/effects/level_up true 1000 Can add a delay between spawn loops (in ms). Spawn_effect – Spawns an effect on the selected entity, with the option to loop the effect indefinitely. Will bring up a UI to select a location Usage: teleport 12345 Teleport – Teleports the selected entity, or the passed in entity id. These items will be dumped around the town banner. Set_blink – Make your hearthlings move a little bit faster….ĭump_inaccessible_items – Dumps all the items in a town’s inventory that are not in the world or in storage. Get_game_mode – Displays the game mode of the current game. Reset – Resets the entity’s location to a proper one on the ground. World_seed – Returns the world seed of the current world. Set_time – Sets the game time to the time passed in. Toggle_profile_long_ticks – Enables/disables per-game-tick profiling of the LUA code (recorded whenever lua evaluation takes more than a game tick.) No arguments.Ĭollect_cpu_profile – Collects a profile of the LUA code for the specified duration, in ms. Query_pf – Runs the query pathfinder command. Get_cost – Get the cost of the selected building, or arg 0. We add an alias for our job in our mod's manifest, as well as an alias for our job index, to use it for the mixinto: "aliases": - combat units usually unlock permanent buffs and new combat skills.Press Ctrl + C and select the item and enter command, or just type a command. We rename the files replacing footman with crusader. We'll start by copying the footman job, for example (you can copy any other combat job, you'll likely want to copy the archer if you want to make a ranged unit). We'll quickly go over them since the common parts have already been explained in another page, and explain the features specific to combat jobs. These are the steps to add a combat job manually. We'll call it Crusader, they will be an advanced class promoted from Footman. Combat is controlled using many files: the combat service, combat_state / target_tables components, AI actions under stonehearth/ai/actions/combat, etc.















Stonehearth mod list